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So, another thought...about this "telematic embrace"..... What makes the net experience any different than, say, TV, viewing a painting, reading a book? No doubt, the medium offers some alterations in the way we discourse: email offers a literary whimsy absent from the phone --and yet it's not as engaged, thorough, as a letter. But what about net art? How precisely does it differ from any installation? Composing/creating seems quite different: the tools of the web are primitive, crass, and abstract: there's no intoxication of chemical smells (but there is the glaze of light infused corneas). And distribution is obviously quite different: the exclusivity of the museum (not in the sense of class but rather in terms of space: there's only one museum housing a painting at a time) no longer pertains to net art. But what of the viewer/user/experiencer? How does it differ from, say, watching a movie? The fact that it's interactive? How does it differ, then, from a game? Games, it seems to me, exploit the artistic possibilities of the medium: they can engage the user in such intimate, different ways. As per this distributed self, using guises, trans-gendering (assuming diverse identities in cyber space), again: are these issues any different now than they were 200 years ago? Isn't the self always and already, yes distributed according to multiple and differing paths? My feelings for my mother, for instance, are always complex, contradictory, indifferent all at once: desire is itself a complexly distributed force which spreads the self out this way and that.
Of course, the web offers a different experience: sitting in front of a machine and making identities up. This seems to have the odd effect of reifying the identity of the user because s/he is alone with these identities, alone at the computer: the distribution now runs through a center point, without the seduction of scent and touch (which efficiently distributes identity by literally blurring boundaries). Daniel Coffeen
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