Mapping the Unseen
The Emergence of [Wireless] Public [Network] Art
By Randall Packer
When the World Wide Web exploded in the early 90s, it became clear that
William Gibson's notion of cyberspace were becoming an alternate
reality for the construction of our dreams and fantasies. Gibsons
poetically described consensual hallucination was in fact
an otherworldly and sometimes sinister realm, dataspace conceived as distinct
and remote from the tangibility of our physical world. As the Web flourished
in the late 1990s, we began to see the entire world of commerce, entertainment,
education, and publishing ported to this virtual planet
a Mcluhanesque global village collapsing time and space
accessible only through the illuminated window of the personal computer.
The first generation of Internet art was unabashedly screen-based, enthusiastically
exploring the arena of this new digital space, an idealized stage for
collective experiences. These works included: the collaboratively constructed
texts of Douglas Davis (Worlds
Longest Collaborative Sentence); the hypermediated fiction of Mark
Amerika (Grammatron);
the poetically constructed branching narrative of Olia Lialina (My
Boyfriend Came Home from the War); Jodis deconstructed code
(Jodi.org); and the
algorithmically composed work of John Simon (Every
Icon).
A few artists began to bridge virtuality with physical objects, spatially
conceived installations, and the body. These include: Ken Goldbergs
experiment in remote gardening (Telegarden),
the interactive, collectively controlled light sculpture of Musaki Fujihata
(Light on
the Net), and the live networked performance art of Stelarc (Ping
Body). Yet for the on-line viewer, the relationship to these works
was distant, ephemeral or disconnected all together. The essence of the
networked experience was to control an object, event or action at a distance
to be telepresent, that is, remote from the location
of the work.
In the 21st century, the Gibsonian vision of an artificial reality that
we step into, disconnected from the physical world, has been brought back
to earth through the increasingly ubiquitous distribution of wireless
networks. These networks range from personal systems with a radius of
a few hundred feet, to the globalized GPS grid that encircles the earth
via 24 orbiting satellites. Liberating bandwidth from cables and wires
has brought about a direct relationship between access and location, between
virtuality and place. With GPS, we are no longer concerned with the collapse
of geographical space; rather, we are now precisely locating ourselves
in the physical world. Each wireless network, no matter its size or strength,
takes place in a specific location, permeating neighborhoods, streets,
people, restaurants, plazas and parks with the invisible pulses of high
frequency radio transmission. The virtual and the real find a point of
intersection in the wireless network.
"Mapping the Unseen" begins at the point where the on-line
embrace of the virtual interacts with the physical quality of the real.
At the Power Plant Live! plaza, located in downtown Baltimores Inner
Harbor, where Maryland Art Place (MAP) is located, an antenna transmits
bandwidth throughout the area to any computer with a wireless receiver
(802.11b). The seven works in this exhibition reflect on the nature of
this invisible zone, and how we might interact with the unseen stream
of electronic impulses that permeates the plazas public space where
people come to dine, stroll, converse, and be entertained. The Art
& Entertainment Network by Randy Devost and Ilya Mayzus positions
the boisterous quality of life in the Inner Harbor at the entrance to
MAP, where viewers enter into a contemplative relationship with the experience
of art. Tae Lees Key
to Captivity asks the viewer to free a recently metamorphosized butterfly
from a locked cage. The viewer must assume the responsibility of seeking
out the instructions on the artists site, which reveals the location
of the key, hidden in the plaza. Molly Maguires Anxiety
and Isolation of Communication involves a distraught women caught
up in a tormented cell phone breakup with her boyfriend, videotaped near
the plazas fountain. Viewed wirelessly at the site of
the conversation, the video superimposes this pre-recorded moment of turmoil
over the original location, but with a missing protagonist a disturbing
echo of human disconnect despite increasingly sophisticated communications.
The transformation of communication in increasingly technological times
is further investigated by Dan Forsythes CU
Hear Me, in which two wireless objects transmit either image or sound,
not both, so that participating viewer/listeners must invent new forms
of dialogue. Dan Halkas Freedom
Technologies & Demographic Distribution is a critique on the utopian
notion that wireless technologies will magically erase the digital divide.
In this age of telecommunications, democratic polling systems are introduced
into the critique of art in Chia-Sheng Tais Vote
your Art, which encourages the on-line audience to vote for their
favorite tomato artwork. Lastly, James Kafaders Take
One refers back to the roots of networking, in which he
invites the audience to literally take one of his three cut-out objects
to a place far away from Maryland Art Place, far from the wireless network,
to a destination up to 50 miles, in an indeterminate relay that seeks
three final destinations: Las Vegas, California, and Florida. In Take
One, the human network, through collective cooperation, radiates far beyond
the electronic one.
We are only beginning to sense the transformations resulting from this
integration of the virtual and the real, the co-mingling of digitally
constructed places and events with the gravity of earth-bound physics
and direct human interaction. With the wireless network, we might not
be so concerned with transporting ourselves away from the physical world,
but rather, bringing live media: streaming music, the on-line newspaper,
and the chat room, or even the quotidian task of email correspondence
out of the office and into the park, the plaza, or the café.
So too, the age-old tradition of releasing art from the confines of the
gallery or museum, so that cultural transformation can be staged in outdoor
public space, is now beginning to take root in the digital medium via
the wireless network.
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