Immersion: The experience of entering into the simulation or suggestion of a 3-dimensional environment

Concept: Artistic creation has built on the possibilities of total sensory experience immersion and engagement of all the senses in the totalization of the artwork.
Immersion engages the suspension of disbelief in the viewer to render the experience more believable, possibly even “realistic.” As though you are actually there.

“Experience Theater”

Since the 1960s, computers have been used to create immersive, 3d experience in cyberspace.

What is cyberspace?
Where is cyberspace?
How do we interact between cyberspace and the physical world?

Cyberspace: “Cyberspace is an immersion into another world, a simulated world you can view and touch directly. Cyberpsace is a human-computer interface, but it is also a mind-space, the way mathematics and music and myth are mind-space – mind-space you can walk around in and grab by the handles.” – Howard Rheingold

Are we disembodied?

Recent examples:
Osmose, Ephemere, Char Davies
Landscape One, Luc Courschene
Mori, Randall Packer

A Brief History of Virtual Reality:
Caves of Lascaux, Sensorial

Wagner, Total Artwork

Morton Heilig, Sensorama
“you are no longer identified with some actor who was having your experience, you had the experience yourself.”

Ivan Sutherland, Ultimate Display

William Gibson / cyberspace

“Cyberspace: a consensual hallucination experienced daily by billions of legitimate operators, in every nation, by children being taught mathematical concepts… A graphic representation of data abstracted from the banks of every computer in the human system. Unthinkable complexity. Lines of light ranged in the nonspace of the mind, clusters and constellations of data like city lights, receding. “– William Gibson, Neuromancer

Scott Fisher / NASA and telepresence

Jaron Lanier, Virtual Reality
“Seeing the representation of your hand suddenly changes your perspective. You now have a perceptual anchor in the virtual world. You’re actually inside the computer because you can see your hand in there. To move about the tinker-tooy world, you simply point with one gloved finger in the appropriate direction and the angle of your thumb controls the speed of your flight. The computer had been taught to recognize that gesture as the desire for movement. Other gestures were possible; for example, closing your fist caused you to grab any object that your hand intersected. As long as you kept your hand closed, the object stayed stuck to it. This allowed you to move objects around. Opening your hand released the object.” – Jaron Lanier

Jenny Holzer, Bosnian Virtual Experience
“Somehow this simple landscape is forcing home an emotional truth that the nightly news has numbed us to by the way it reports facs. The barren huts are the homes emptied by “ethnic cleansing.” The voices are the actual words of the perpetrators, victims, and witnesses of rape and murder in Bosnia. You are not watching this on TV; you are there. You are a silent witness to the devastation.”

CAVE
Reconfiguring the CAVE, Jeffrey Shaw

Mark Pesce, VRML
3D on the Net