""If we described liquid architecture as a symphony in space, this
description sould still fall short of the promise. A symphony, though it varies within
its duration, is still a fixed object and can be repeated. At its fullest expression
a liquid architecture is more than that. It is a symphony of space, but a symphony
that never repeats and continues to develop. If architecture is an extension of our
bodies, shelter and actor for the fragile self, a liquid architecture is that self
in the act of becoming its own changing shelter. Like us, it has an identity; but
this identity is only revealed fully during the course of its lifetime."
-- Marcos Novak
Marcos Novak
is visiting Associate Professor at the Department of Architecture and Urban Design
at UCLA. He is a transarchitect: an architect, artist, composer and theorist who
employs algorithmic techniques to design actual, virtual and hybrid intelligent environments.
Seeking to expand the definition of architecture to include electronic
space, he originated the concept of "liquid architectures in cyberspace"
and the study of a dematerialize architecture for the new, virtual public
domain.
Novak is the founding director of the Laboratory For Immersive Virtual Environments
and the Advanced Design Research Program at the School of Architecture at the University
of Texas at Austin. His writings have appeared in numerous books and journals and
have been translated into several languages. Interviews and documentaries on his
work have appeared in several countries on CNN, PBS, BBC, NHK on television and radio.
He lectures and exhibits internationally.
Additional Related Links:
Liquid Architectures
And The Loss of Inscription by Marcos Novak
Interview with Marcos Novak by Knut Mork
From Impossible to Virtual
Architectures by Tanaka Jun
Marcos Novak defines liquid architectures: ""What is liquid architecture?
A liquid architecture is an architecture whose form is contingent on the interests
of the beholder; it is an architecture that opens to welcome you and closes to defend
you; it is an architecture without doors and hallways, where the next room is always
where it needs to be and what it needs to be. It is an architecture that dances or
pulsates, becomes tranquil or agitated. Liquid architecture makes liquid cities,
cities that change at the shift of a value, where visitors with different backgrounds
see different landmarks, where neighborhoods vary with ideas held in common, and
evolve as the ideas mature or dissolve."
Plate 19 - Composition created by a genetic
algorithm. This image forms the basis of the following investigation of the spatialization
of information.
Plate 20 - New composition derived from previous
one by processes of superimposition, masking, and filtering, Information implicit
in the original composition is now visible as color variation.
Plate 21 - Merging of algorithmic composition
with scanned data, Image processing reveals hidden patterns implicit in the structures
of the component images.
Plate 22 - Variation of the image in plate
21 produced by further image processing. Although it is simply a transformation of
the previous image, for the viewer this image constitutes, in effect, new information.
Plate 23 - Three dimensional algorithmic composition,
with the composition shown in plate 19 mapped onto the environment of a cyberspace
chamber.
Plate 24 - Two algorithmically composed objects
in a cyberspace chamber. Kynamically varying algorithmically composed textures combining
computed and scanned information are displayed on both objects and environment.
Plate 25 - Dynamically varying three-dimenional
composition comprising a liquid architecture. The number and dind of its component
parts vary according to factors such as position, size, and proximity to other component
parts.
Plate 26 - The same object as that of the previous
plate, as it appears at another time. Patterns in the information stream that creates
this object are revealed spatially, temporally, and contextually.
Plate 27 - Visualization of a liquid architecture
in cyberspace.
Plate 28 - Every aspect of this world varies
with position, time and information, and with the interests of the viewer and the
other inhabitants.
Plate 29 - Mapping information onto object
and environment, varying it in place, time, and attribute, focusing attention through
filters and masks, and inhabiting it allows hidden patterns to become visible, and
therefore knowable.
Plate 30 - The information content of computed
and digitized data is used to create the perceptual character of this space, the
"place" of cyberspace.